Jul 25 2014 / PERMALINK

Edgerunners, Inc. (1995) - A graymarket temp agency for the characters. Details companies, NPCs and scenarios.

Edgerunners, Inc. (1995) - A graymarket temp agency for the characters. Details companies, NPCs and scenarios.

Jul 20 2014 / PERMALINK

21 notes
  • Maximum Metal (1993), by Mark Colborn, Craig Sheeley and Derek Quintanar - Military vehicles sourcebook. Includes vehicle construction rules.
  • Neo Tribes (1994), by Winn Ross - Nomad character class manual.

Jul 19 2014 / PERMALINK

14 notes

scifi247:

Cyberpunk 2077 by CD Projekt RED.

Jul 18 2014 / PERMALINK

Fake Movie Posters - Video Games [1 of ?]

Jul 12 2014 / PERMALINK

623 notes source: kaldwins

Games that inspired Cyberpunk 2077.

Source: Official Blog

May 17 2014 / PERMALINK

15 notes
jayveesto:

The new CD Projekt Red logo is pretty awesome

jayveesto:

The new CD Projekt Red logo is pretty awesome

May 17 2014 / PERMALINK

Cyberpunk 2077 company concept by [spla200]

Apr 2 2014 / PERMALINK

25 notes

Name: Night City
Founded:
1994
Population:
5,000,000
Businesses:
Technical, light industry, trade, electronics

Background

Night City is a moderately-sized city located on the west coast of the United States. It has a population of about five million in the Greater Night City Area, with the majority living in sprawling suburbs to the southwest. The city itself lies on a large bay, surrounded by several small subcities and suburban communities (Westbrook, Heywood, Pacifica, South Night City).

History
Night City was founded rather recently as cities go. Before 1994, the city was merely a clutter of unincorporated suburban sprawl between San Francisco and Los Angeles. During the Collapse, an enterprising land developer named Richard Night bought up the majority of what was later to become the Corporate Center and City Center areas. He proposed to start a new, safe, clean corporate city, free of crime and urban blight. By offering lucrative tax packages to several major corporations, he was able to establish a strong economic base as well as an instant population of corporate employees.

As planned, Night City was a clean, open community with rapid transit, and safe streets. Unfortunately, Night’s plan went awry. In using his own advanced building techniques and materials, he excluded a number of established unions and construction firms, many of these controlled by organized crime syndicates. Four years after initial construction, the powerful gang bosses murdered Night and took over Night City Project. Between selling contracts to their cronies, setting up drug and extortion rackets, and generally inviting the scum of the collapse into the area, the gangs managed to turn a relatively clean, modern city into an embattled war zone. Crime, drugs, prostitution, random violence and cybernetic terrorism soon became the rule of law. By 2005, the name Night City had taken on a grim and deadly new meaning.

By 2009, the Corps decided they’d had enough. In lightning strikes, covert solo squads eliminated most of the gang leaders and established a corporation-controlled City Council. The newly elected Council, faced with chaos in the City, deputized Corporate security forces and allowed them full authority within the City limits. The Corporate and City centers were cleaned out and restored to their prestine state. The old Harbor mall was demolished and the New Harbor Mall put in its place.

Sources: Cyberpunk 2020 sourcebook (1990), Night City Guide (1991), Land of the Free (1994); world net map by cherno

Mar 15 2014 / PERMALINK

10 notes

Cyberpunk 2020 and TORG RPG (“Nippon Tech” book), art by Mike Jackson

Feb 24 2014 / PERMALINK

82 notes

Braindance is a key point in Cyberpunk 2077.

William Gibson’s Neuromancer (the Sprawl Trilogy, technically) had it as “Simstim” (simulated stimuli), Ghost in the Shell calls it “Simex” (simulated experience) and Shadowrun had it as “Simsense” (simulated sense).

We can find similar concepts in many books and movies. Some of my favorite:


Movies

- Brainstorm (1983), by Douglas Trumbull.

- Total Recall (1990), by Paul Verhoeven.

- Strange Days (1995), by Kathryn Bigelow.


Books

- Brave New World (1932), by Aldous Huxley.

- Fahrenheit 451 (1953), by Ray Bradbury.

- Patent Pending (1954), short story by Arthur C. Clarke.

- Summa Technologiae (1964), by Stanisław Lem.

- We Can Remember It for You Wholesale (1966), by Philip K. Dick.

- Do Androids Dream of Electric Sheep? (1968), by Philip K. Dick.

- Fragments of a Holographic Rose (1977), short story by William Gibson.

- Vurt (1993), by Jeff Noon.


Simulated reality in fiction (list).

Feb 18 2014 / PERMALINK

133 notes
Cyberpunk 2.0.2.0 Character Sheets, (1993).

Cyberpunk 2.0.2.0 Character Sheets, (1993).

Feb 16 2014 / PERMALINK

13 notes
  • Home of the Brave (1992), by Michael MacDonald and Doug Anderson - Sourcebook detailing America in 2020.
  • Land of the Free (1994) - America in 2020.

Feb 13 2014 / PERMALINK

10 notes
fuckyeahcyber-punk:

Fire & Forget Cover by Alain Gassner

fuckyeahcyber-punk:

Fire & Forget Cover by Alain Gassner

Feb 12 2014 / PERMALINK

(Source: thedawner)

Feb 11 2014 / PERMALINK